See Also: Serialized FormĬauses resources used by the WorldWindow to be freed. GpuResourceCache.get(Object) and GpuResourceCache.getTexture(Object). Examples of doing this can be found by searching for usages of the method Including textures, vertex buffer objects and display lists, it must store them in the GpuResourceCacheĪssociated with the current DrawContext so that they are automatically cleared, andīe prepared to re-create them if they do not exist in the DrawContext's current If an application creates its own graphics resources, Subsequently rendered automatically re-create those resources. WorldWind does this automatically by clearing the associated GpuResourceCache. Necessitates that all resources such as textures that have been stored on the graphic devices must be regenerated for Another feature is the imagery of the sky. Also, it gives you a virtual Moon, Mars, Venus, Jupiter along with the its moons like Ganymede, Europa and Callisto. Having support from NASA, it provides you with latest images of our Earth. It is developed by NASA and open source community. Under certain conditions, JOGL replaces the GLContext associated with instances of this class. WorldWind is a virtual globe just like the Google Earth. If a stereo device cannot be selected and used, this falls back to a non-stereo device that supports WorldWind's Stereo from being used by subsequently opened WorldWindowGLCanvases, set the property to a an empty string, The default configuration specifies a stereo-capable controller. A stereoĬapable SceneController such as StereoSceneController must also be specified in Java VM property ".mode=device" prior to creating an instance of this class. To cause a stereo device to be selected and used, specify the This class is capable of supporting stereo devices. Lightweight Issues section of the "JOGL User's You can find detailed information on this issue in the Heavyweight and It works well on some devices but not on others, and its performance varies much moreĪmong devices than that of its heavyweight counterpart, WorldWindowGLCanvas. Note: The Java SDK for OpenGL (JOGL) support for the underlying GLJPanel that this class uses has Options exist to specify a specific graphics device and to share graphics resources with another graphics device. It's a self-contained component intended to serve as an application's WorldWindow. WorldWindowGLCanvas is a lightweight Swing component for displaying WorldWind Models (globe and
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